Feedback on practice exam question
Points that should have been considered: Hardware
- Positive and negative
- Advances in technology - can do more, smartphones, iphones, tablets, technology is more accessible/easily available 9audiences can access it on the move, 24/7) web 2.0, synergies and convergence.
- Software: Apps - specific examples from each institution
- Fanzines: exist now due to proliferation in hardware and software and their accessibility - examples: audience more demanding; they can prosume through sites such as YouTube so they expect more from institutions, impatient
- How have institutions responded to these constant changing consumer/consumption habits?
- Rise in competition due to poliferation of hardware (Twitter, Fanzines etc) and how institutions have overcome this?
- Productuion & distribution
Points that should have been considered: Content
- Specific examples from your case study about content that is offered: convergence - evidence, prosumers - UGC - specific evidence of, Multi-platform approach, Synergy - specifc eveidence - driving audiences to their main prodct - vertical intergration.
- Updated quickly
- Who is their audience?
- Awards won by insitutions for their content
- Instituions in constant race to make their products unique with UPB's - how have MH and NME done this?
- Difference bettween mass and main stream market targeting
- Music creates communities
- Powerful audience
- Your own personal experience and opinion
- The future?
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